Overview
Purpose
Digital Media Development (ICT) 9/10 is an introduction to the use of computer applications, and is designed with the beginner in mind. This “hands on” course will teach students to use current, high-end software and hardware to develop skills in graphics, web design, word processing/desktop publishing, digital audio, digital digital video, and animation.
Skills
We are privileged to have access to a new Macintosh lab and industry-standard software. We will be covering a multitude of techniques of creating digital art, which are sometimes very complex. There are many different ways to create an image, film, or publication. The more techniques that an artist is able to employ, the more flexible they will become in creating just the desired outcome. Students will learn a wide variety of composition and software skills.
Content
This is a project-based course. Nearly all learning outcomes will be demonstrated by the creation of projects. All projects are marked using a rubric that classifies the evaluation procedure and establishes the criteria for each project.
Grading for the course is cumulative, but as more material is covered in the second half of the course, the second term will carry the bulk of the assignments. As such, grades for the first term may be slightly misleading.
Expectations
Students are expected to act in a manner reflecting the mature way in which they wish to be treated. All students must…
… be on-time, prepared, fed, watered, washroomed, attentive and ready to begin before the bell rings.… treat the room, equipment, and your peers with respect.… clean up after yourself at the end of class.… all assignments must be handed in complete and on-time.… ask for help.… help others
Due Dates
All assignments have strict but reasonable due dates. There will always be several days between when we finish working on a project to insulate you from falling behind. Late assignments are accepted but held to a higher marking standard and will not be given the same level of meaningful qualitative feedback. Late submission will also prevent you from participating in class critique activities designed to improve the quality of your work.
Attendance
Prompt attendance is mandatory. Late students will often miss important parts of the daily lesson. Missed time by the late student is to be made up generally after school. If a student is unable to attend class, the office must be notified and a note brought with the student when he or she returns. Students who are absent from class must make up time in the computer lab until outstanding assignments have been completed.
Materials and Supplies
All students are expected to have…
A USB drive (16 GB minimum). Students will need to regularly back up their work, or may need to transfer large files between computers and often cannot rely on the network.
A set of headphones. We often work on files containing audio and headphones will be required. There are headphones available that students can borrow if needed. Students are permitted to listen to music as they work, as long as they are playing from a playlist (not regularly managing playback and switching between songs) and not using streaming services that consume bandwidth (Youtube, Songza, etc). Note: please do not bring in high-end headphones that you wouldn’t be willing to lose, as headphones have been known to be lost or go missing in the past.
All other equipment necessary for this course will be provided. There is a full class set of computers, and more than enough cameras and other recording equipment so that every student will be able to work efficiently during class.
This class is mostly paper-free and that most handouts will be posted on the web. Access to the internet will be necessary at school, but that does not necessitate having internet access at home. The lab is regularly open during lunch and often before and after school, and Gleneagle also has a drop-in computer lab located within the library.
Purpose
Digital Media Development (ICT) 9/10 is an introduction to the use of computer applications, and is designed with the beginner in mind. This “hands on” course will teach students to use current, high-end software and hardware to develop skills in graphics, web design, word processing/desktop publishing, digital audio, digital digital video, and animation.
Skills
We are privileged to have access to a new Macintosh lab and industry-standard software. We will be covering a multitude of techniques of creating digital art, which are sometimes very complex. There are many different ways to create an image, film, or publication. The more techniques that an artist is able to employ, the more flexible they will become in creating just the desired outcome. Students will learn a wide variety of composition and software skills.
Content
This is a project-based course. Nearly all learning outcomes will be demonstrated by the creation of projects. All projects are marked using a rubric that classifies the evaluation procedure and establishes the criteria for each project.
- Digital Images (Photoshop) 20%
- 3D Design (TinkerCAD) 5%
- Website Design/Creation (Weebly) 15%
- Word Processing/Desktop Publishing (Microsoft Word) 12.5%
- Digital Audio (Garageband) 12.5%
- Digital Video (Adobe Premiere) 15%
- Animation (Adobe Flash) 20%
Grading for the course is cumulative, but as more material is covered in the second half of the course, the second term will carry the bulk of the assignments. As such, grades for the first term may be slightly misleading.
Expectations
Students are expected to act in a manner reflecting the mature way in which they wish to be treated. All students must…
… be on-time, prepared, fed, watered, washroomed, attentive and ready to begin before the bell rings.… treat the room, equipment, and your peers with respect.… clean up after yourself at the end of class.… all assignments must be handed in complete and on-time.… ask for help.… help others
Due Dates
All assignments have strict but reasonable due dates. There will always be several days between when we finish working on a project to insulate you from falling behind. Late assignments are accepted but held to a higher marking standard and will not be given the same level of meaningful qualitative feedback. Late submission will also prevent you from participating in class critique activities designed to improve the quality of your work.
Attendance
Prompt attendance is mandatory. Late students will often miss important parts of the daily lesson. Missed time by the late student is to be made up generally after school. If a student is unable to attend class, the office must be notified and a note brought with the student when he or she returns. Students who are absent from class must make up time in the computer lab until outstanding assignments have been completed.
Materials and Supplies
All students are expected to have…
A USB drive (16 GB minimum). Students will need to regularly back up their work, or may need to transfer large files between computers and often cannot rely on the network.
A set of headphones. We often work on files containing audio and headphones will be required. There are headphones available that students can borrow if needed. Students are permitted to listen to music as they work, as long as they are playing from a playlist (not regularly managing playback and switching between songs) and not using streaming services that consume bandwidth (Youtube, Songza, etc). Note: please do not bring in high-end headphones that you wouldn’t be willing to lose, as headphones have been known to be lost or go missing in the past.
All other equipment necessary for this course will be provided. There is a full class set of computers, and more than enough cameras and other recording equipment so that every student will be able to work efficiently during class.
This class is mostly paper-free and that most handouts will be posted on the web. Access to the internet will be necessary at school, but that does not necessitate having internet access at home. The lab is regularly open during lunch and often before and after school, and Gleneagle also has a drop-in computer lab located within the library.